Tuesday, January 23, 2007

Featured speaker - Chris Dede

**These are my raw, untouched notes from the session**

panasonic commercial about millenials -- are we preparing them?

Education is evolvling due to information technologies -- the characteristics of learners are changing. The last fifteen years have been a web of consumption, what happens if we look ahead?

Educ implications of a flattened world - emerging interactive media now empower not only countries, but individuals - see "The World is Flat"

Rapid advance of information technologies -- devices, software applications, medium, infrastructure

The definition of information technology continues to morph, cognition continues to become more distributed. "Technology is not creative or intelligent, but is very sophisticated at doing 'routine' tasks" -- he shows devil wears prada spoof from microsoft

The New division of labor: how computers are creating the next job market. by Levy, F & Murnane, R. (2004)
They argue that humans will do 2 things better than computers in the future. Expert decision making (when every diagnostic system says your car is ok, but the mechanic knows it's still not working) and complex communications (everyday communication)

"Next Generation" interfaces for distributed learning -
* World to the desktop - accessing distant experts, content, etc.
* multi user virtual environments - i.e. second life - provide augmentation to classroom learning or completely online. The demographic of users of MUVE's has broadened substantially. He calls these "Alice in Wonderland" technologies

* Ubiquitous computing - wearable devices, augmented reality, etc.

How many motors do you have in your home? Victorians were awed by motors in the home, just as people were awed by computers in the 80s, and now the question is how many microprocessors do you have in your home?

Smart objects and intelligent contexts enable animistic environments with distributed cognition --- example of this is in Minority report where he's walking down the st. and all the machines are tailoring commercials to him.

Augmented reality games using pda's and GPS... he talks about the "mystery at MIT"game which is similar to environment detectives. He notes that the move is towards playing these games on cell phones as they have become much more ubiquitous than anything else.

This is all causing a different model of pedagogy: making experience central instead of information as a pre-digested experience, knowledge is situated in a context and distributed across a community, reputation experiences and accomplishments as measures of quality.

He tells a funny story about when he's abroad and someone doesn't speak english -- talk half as fast and twice as loud. this is the same thing we do with our students

Considering learning styles: Sensory (visual, auditory), personality (myers-briggs), aptitude (MI), and media-based (how much and what type)

Media shape their participants regardless of age -- Millenial learning styles:
1 - fluency in multiple media, valuing each for the types of things it empowers.
2 -

We'll need to unlearn the almost unconscious assumptions and beliefs and values about the nature of teaching, learning and schooling.

Beyond McLuhan - Media shape their messages, media shape their participants, infrastructures shape civilization

There is an odd definition of professionalism in the academic world -- if you went to a dr. and he said "I'm not going to use any medications developed after 1991 because that's when I finished med school, you would likely walk out... same thing with an accountant using tax information from 1997" so why do we in academe expect that we can use the same methods without changing?

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